Casual · Videogames

Videogame Reviews: Nexoria: Dungeon Rogue Heroes

A positively addictive roguelike experience featuring exquisite pixel art graphics.


Game Details:

  • Genre: Turn-Based Combat, Fantasy, Retro
  • Classification: Roguelike, Card Battler, RPG
  • Supported System: Windows 7 or higher
  • Developer: TERNOX
  • Platform: Steam
  • Price: €4.79
  • Gameplay: Undetermined

Cute character design:

Nexoria: Dungeon Rogue Heroes does offer way much to the player than what I personally expected!
Starting from the adorable character designs realized as pixel art sprites, we do have a vaste amount of 14 personages (among which one is unlockable upon certain conditions) to choose from coming to our little team.

Each does have their own skills and traits that are easily found upon the linked-to-each descriptions displayed on the right side of screen at hand appearing subsequently to choosing the game’s mode.

Gameplay – worth it or not?:

Nexoria: Dungeon Rogue Heroes is to be played with usage of WASD keys in order to move and mouse coming to in-game battles et similia.

This title does present a variety 5 different modes coming to the gameplay, respectively:
Nexoria Dungeon, that is the actual main game here, offering us saves between each level;
Abyss, that is an infinite mode featuring random modifiers between levels;
Dark Forest, large open space offering us a single level and offering less text-based events;
Hardcore Mode, needless to say, strong enemies and more difficulty coming to the needs numbers etc. Here we also will have a darkened setting, making it not as easy to navigate peacefully through the place;
and as last, we will also have the Rogue Mode to be played with usage of one stronger hero.

While this little game does have so much potential, there is a noticeable issue with it as of now. Multiple coding errors do result in game crashing, so I truly do hope the problem will get fixed eventually, given I truly enjoyed the little of this experience I could savour myself before the aforementioned took place among different playthroughs of mine.

Mysterious apple’s temptation:

The battles are easy to get the hang of and do consist of turn-based combat based on cards (some of which we are able to collect while moving around the map).
We will have the possibility of finding random items on generic map tiles, or, by stumbling upon treasure chests. The chests are there to either collect a variety of items or to take us onto another battle by finding the enemy inside of the chest.

Some of the featured items could either result as useful or harmful to us, such as the mysterious apple for example, that could directly kill one of our teammates or curse them, instead of recharching some HP. Thus, we have to be careful coming to our choices here.

It is also possible to find scrolls that can serve us during battles or for our knowledge.
Through each level our main goals would be to enhance the strength of our team, beat the enemy, and, possibly, to collect coins. The coin number does have the advantage of permitting us to purchase items from the merchant that occasionally does appear offering us a choice of 3 items to pick from – we can only purchase a single item from them. In this case the most useful piece may be the revival potion that does serve us to revive a single teammate when needed.

An adventurous experience:

The gameplay does result rather engaging and fun given it does consist not only of battles and dungeon exploration, but also text-based events where the player does get to pick one of the offered choices, that will come with their consequences – neutral, positive or negative.

The art-style is great and does cover well the atmosphere, as well as the graphics and BGM.

The battles are pretty direct; after each move there will appear text explaining us what actually did or did not happen. This way, if you are more attentive than me, can get the hang of what moves are better to be used against certain enemy. We are also lucky that once stumbling upon bosses we do get the choice of fighting them straight away or returning later on.

If the battles are too much and we do notice it is not going well on our side, we can also try escaping – but it is not granted that it will work when we need it to!

Overall:

This game is rather great as deckbuilding dungeon crawler and I can surely affirm that am in love with each feature here, the only reason I do not recommend buying it – as of now – is the current presence of code errors that do cause multiple game crashes.
I do have faith and am looking forward to updates that will fix this problem, thus, am leaving a positive review here as I do not want to ruin the stats due to an adjustable issue.



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